Last year, I got a few of my friends together to make a third-person shooter. We wanted to make a large scale game with a big team, so I proceeded to find the best and brightest people my major had to offer. After I convinced them to work on my team, we got started on designing the game. I realized that if we wanted to make our game stand out, we needed a dedicated art team. I ventured over to the College of Imaging Arts and Sciences to find a team of students to work for us. After a week of going from department to department and office to office, I found a professor that was interested in having some of her 3D Modeling students work for us.
In the end, we had a team of ten programmers and about five or six artists working on the game. It was the first time anyone in our major has had a project with this much cross college cooperation. I also found a professor that was willing to give us class credit to work on the project. Since it was an official class and not just another side project, the entire team was able to devote more of their time to working on it.
It isn't often that someone takes the initiative to get a group together to work on projects of this scale, but I stepped up and made this project happen. By the end of the ten week period, we had a fully functioning, networked, third-person shooter built from scratch.
My main focus for this game was project management, though I did level design and UI coding as well. As project lead, I made sure that the team met deadlines and that meetings were productive. I also wrote almost all of the documentation and headed milestone presentations.